Fabled Staff
A star on a haft of black stone, held in a claw that never closes on it, inside a ring that never touches it. THE FABLED MAGICKS ANSWER TO IT: every curse, hex, siege and cataclysm you cast while holding it strikes 12% harder. It still takes your sigils for every cast. Wear the whole set and its own attack is Starshard, which takes none.
How to get it
There is no regular way to get this today.
What it is for
Super attack, Depthcall: Lift off the ground and call the Depths up under the target: a bolt with a max hit of 58 at twice your accuracy. No sigils needed. It costs 55% super energy. See Super attacks.
Set super, Shatterfall: with all 6 pieces of the set worn, it takes the place of Depthcall. Rise on the broken halo and bring it down. Three shards fall on the target and on up to five monsters within three tiles of it, each with a max hit of 60 at twice your accuracy, and every monster struck reels for two seconds. Against a player, one shard falls. No sigils needed. Only the whole Fabled set can call it. It costs 75% super energy.
Set attack, Starshard: One stamp of the staff, and a star kindles over your head and breaks: a shard of old starlight falls on the target and on up to 2 more monsters within 2 tiles of it, each with a max hit of 46. Cast every 2.4 seconds with no sigils. The whole Fabled set casts it as the staff's own attack whenever no autocast spell is chosen. Choose an autocast spell and that casts instead.
Ancient Rites: every Ancient spell you cast while holding it strikes 12% harder.
Same family
Fabled Hood · Fabled Robe · Fabled Robe Bottoms · Fabled Orb · Fabled Cape