The Complete Guide

Everything about Ancient Warden in one place, in plain English, with pictures of the real menus. If you are wondering how something works, it is on this page. Use the search box to jump straight to it.

Contents
Short on time? Read Your first five minutes, then Controls, then go play. Come back to the rest when you hit something you do not understand.

Your first five minutes

There is nothing to download and nothing to pay. You open the site, make a character, and you are in the world.

Press Play

Hit Play Now at the top of any page. That takes you to the character screen.

Make an account, or play as a guest

An account is free and takes about twenty seconds. It keeps your characters safe and lets you use friends, invites and the hiscores.

You can also press play as a guest. Your progress still saves online, but only this browser can open it. If the browser clears its data, those characters are gone for good and nobody can get them back. You can create an account later, so guest is fine for a first look.

Build your character

Pick a name, then style your adventurer: body type, hair, eyes, brows, mouth, skin tone, hair colour, eye colour, shirt colour and trouser colour. There is a Randomize button if you would rather roll the dice.

None of it affects how you play. There are no classes in this game. What you are good at is decided by what you carry and what you train, and you can change your mind at any point.

Choose where to play

You can start your own private world, or join an always-on realm that other people are already in. Both use the same character. See Worlds and realms for the difference.

Follow the walkthrough

A small card appears in the corner on your first character and walks you through every part of the screen. You can skip it, and you can replay it whenever you like from Settings, under Help & Support.

Then go and find Mother Rowan in Brightmeadow and start the first quest. It teaches you fishing, cooking and woodcutting and pays for your first upgrades.

The first-run walkthrough card, as it appears in game
The Inventory tab
Your backpack holds whatever you gather, up to 28 things at a time. Click food to eat it and gear to wear it. Coins, arrows, and sigils stack together, so they take a single space.
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Brightmeadow market square with stalls, a well and the castle wall behind
Early build Brightmeadow's market square, where you begin. Stalls, a well, a bank chest and people worth talking to.
Nothing to lose. Your game saves by itself roughly every 45 seconds, and again when you log out. There is no save button to forget.

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Which browser and device to use

Ancient Warden draws a full 3D world in your browser. Every browser can do that, but they are not all equally good at it. This is the short version.

Use Chrome if you can

We build and test the game on Google Chrome first, so Chrome is where it looks best and runs fastest. Chrome tends to get the most out of your graphics chip, has the best support for installing the game as an app, and gets fixes for 3D bugs quickly.

Anything built on the same engine behaves almost identically, so Microsoft Edge, Brave, Opera and Vivaldi are all just as good in practice.

BrowserHow it runsWhat to know
Chrome (Windows, Mac, Linux, Android)BestWhat we develop against. Full install support, best speed, fewest surprises.
Edge, Brave, Opera, VivaldiBestSame engine as Chrome, so effectively the same experience.
FirefoxGoodPlays fine. Can be a little slower in busy towns on some machines. Try one graphics tier lower if it stutters.
Safari on MacGoodPlays fine. Installs to the Dock instead of showing an install button. Needs Safari 17 or newer for that.
Safari on iPhone and iPadGoodThe only way to install the game on an iPhone or iPad. See below.
Very old browsersWill not runThe game needs a browser from roughly the last five years. If the screen stays black, update your browser first.

Phones, tablets and computers

Computer

The best way to play. Mouse and keyboard, biggest screen, most power. Right click gives you extra options on everything.

Tablet

Very comfortable. Big enough for the panels, and full touch controls. A good middle ground.

Phone

Everything works, laid out for one hand. Panels go full width and the tab bar moves to the bottom. Press and hold replaces right click.

The same character works everywhere. You can fish on your phone at lunch and carry straight on at your desk in the evening.

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Installing the game as an app

Ancient Warden can be installed to your device like a normal app. It is still the same web game, it just gets its own icon and its own window, with no browser bars around it.

Why bother

More screen

No address bar, no tabs, no bookmark strip. On a phone that is a surprising amount of extra world.

Opens in one tap

An icon on your home screen, dock or start menu. No typing an address, no hunting for the tab.

Loads quicker

The page shell is kept on your device after the first visit, so it opens faster and shows a proper offline page instead of a browser error if your connection drops.

Fewer accidents

No stray swipe that goes back a page in the middle of a boss fight.

It is not an offline game. Installing does not let you play without internet. The world lives on our servers, so you always need a connection to play. What you get offline is a friendly page instead of a browser error.

How to install it, device by device

This part genuinely differs per device, because each company allows something different.

DeviceWhat you doWhat you get
Android (Chrome, Edge, Brave) An Install app button appears on the site. Tap it and confirm. You can also use the browser menu and choose Install app or Add to Home screen. A real app icon in your app drawer. Opens fullscreen with no browser bars at all.
Windows and Linux (Chrome, Edge) An Install app button appears on the site. There is also a small install icon at the right of the address bar. Its own window with no tabs, and an entry in your start menu or applications list. You can pin it to the taskbar.
iPhone and iPad (must be Safari) Tap the Share button in Safari, the square with an arrow pointing up. Scroll down, tap Add to Home Screen, then tap Add. An icon on your home screen that opens fullscreen. Apple does not allow other browsers to do this, so open the site in Safari first.
Mac (Safari 17 or newer) Click the Share button in Safari's toolbar, then choose Add to Dock. Ancient Warden in your Dock, opening in its own window. If you do not see the option you need a newer macOS.
Mac (Chrome, Edge) Use the Install app button on the site, or the install icon in the address bar. Its own window and an entry in Launchpad.

The site shows the install button by itself when your browser supports it. On iPhone, iPad and Safari on Mac the button opens the step by step instructions above instead, because those browsers do not offer a one click install.

Fullscreen without installing

You do not have to install anything to get a bigger picture. In game, open Settings and use the Fullscreen toggle. On a computer that fills the whole screen. On an iPhone there is no fullscreen button in the browser at all, which is exactly why adding it to your home screen is worth doing there.

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Your screen explained

Here is the game screen with everything in its place. The numbers match the list underneath.

The game view with the interface laid over it
31
Cmb 24 · 1,480
The Road from Brightmeadow
Bring the shrimp back to Mother Rowan.
42 steps away
You get some shrimp.
Your pack holds everything this step needs.
  • 1The health orb, top left. The number is your current health and the coloured fill shows how much is left. Green is healthy, orange is getting low, red means eat something now.
  • 2The info line, beside the orb. Your combat level and how many coins you are carrying.
  • 3The quest tracker, under the orb. The quest you are following, what to do next, and an arrow that always points at where you should go. Tap it to open your quest journal.
  • 4The minimap, top right. Yellow dots are people, red dots are monsters. Tap anywhere on it to walk there.
  • 5The compass, on the corner of the minimap. Tap it to point the camera north again when you have got yourself turned around.
  • 6The map button. Opens the full world map. Keyboard shortcut M.
  • 7The boot button. Switches between walking and running. It glows when running is on, and the game remembers your choice.
  • 8The message log, bottom left. Short notes about what just happened, colour coded: green for skills, yellow for quests, red for warnings, blue for the game talking to you.
  • 9The tab bar, bottom right. Eight buttons that open your panels. On a phone these sit along the bottom of the screen.

There is also a chat panel in the bottom left corner. On a computer it starts open, on a phone it starts as a small bubble you can tap. Press Enter to type.

The eight tabs

IconTabWhat it is for
CombatHow you fight. Attack style, auto retaliate, your gear bonuses. More
SkillsAll twelve levels and how close you are to the next one. Tap any skill to see what it unlocks. More
InventoryYour backpack, 28 spaces. More
EquipmentWhat you are wearing and holding. More
QuestsEvery story you have started or finished. More
FriendsAdd friends, see who is online, invite them in. More
MagicYour spellbook. More
SettingsGraphics, sound, help, log out. More

Tapping the same tab button again closes the panel, so you can get the view clear in one tap.

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Controls

Everything in the world works the same way: point at it and click, or tap it on a touch screen. Your character walks over and does the sensible thing.

What you wantComputerPhone or tablet
Walk somewhereLeft click the groundTap the ground
Attack a monsterLeft click itTap it
Talk to a personLeft click themTap them
Chop, mine, fish, cookLeft click the tree, rock, water or fireTap it
See all the options for somethingRight click itPress and hold it
Turn the cameraA D, left and right arrows, or hold the middle mouse button and dragDrag with one finger
Tilt the camera up and downW S or up and down arrowsDrag up and down
Zoom in and outScroll wheelPinch
Face north againClick the compass on the minimapTap the compass
Walk or runThe boot button beside the minimap
Open the world mapM or the map buttonThe map button
Item options: eat, wear, drop, examineRight click the item in your bagPress and hold the item
ChatEnter, type, Enter againTap the chat bubble, then the box
Close a menuEscThe ✕ button
The right click menu is your friend. If you are ever not sure what you can do with something, right click it, or press and hold it on a touch screen. Everything it offers is listed for you, including Examine, which tells you what the thing is.

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Getting around

Walking and running

Click or tap the ground and you walk there. You walk by default. Tap the boot button beside the minimap to switch to running, which is noticeably faster and much nicer for long trips. The button glows while running is on and the game remembers it for next time.

Top left, the compass. Puts the camera back to facing north.

Bottom left, the map. Opens the full world map, or press M.

Bottom right, the boot. Walk or run. Glowing means running.

The circle itself. Tap anywhere on it to walk to that spot. Yellow dots are people, red dots are monsters.

The world map

The map button, or M, opens the whole realm. You can tap a place on it to travel there, which saves a lot of clicking on long journeys. Note that travelling still means walking, so it takes time, and anything hostile along the way is still hostile.

There is also a browsable world map on this site if you want to plan a trip before you log in.

Doors, upstairs and downstairs

  • Buildings are real places, not painted scenery. Walk through the door and the roof lifts away so you can see inside.
  • Stairs work by clicking. Inns and some larger buildings have an upstairs. Click the staircase to go up, click it again to come back down.
  • Caves have a marked entrance on the surface: a dark hole ringed with rocks, a grate in a street, or a stair tucked into a ruin. Click it to climb down, and use the lit exit inside to climb back out.
Sleeping in a bed upstairs at any inn restores all of your health for free. It is the cheapest healing in the game and it never runs out.

Teleporting

Once you have some Magic, teleport spells replace most walking. There is a free Homeward teleport from level one that gets you out of anywhere, and city teleports unlock as your Magic level climbs. See Magic and sigils.

If you ever get badly stuck, Settings has a Stuck? Return to Brightmeadow button that always works and costs nothing.

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Talking to people and doing quests

Talking

Click any person to talk to them. A conversation window opens with what they say and your possible replies. Click a reply to continue. Some people also run shops, in which case right clicking them gives you a Trade with option that skips the small talk.

Talk to everybody. The people of this realm point the way to nearly every secret in it, and plenty of quests only appear once you have had a conversation with the right person.

Starting a quest

Quests start by talking to the person who has the problem. There is no quest board and no accept button to hunt for. Once a quest is going it appears in your Quests tab.

The quest journal

Quests
Tap a quest to read its journal and follow it. Locked quests open when the one before them is done.

Colours tell you where you stand at a glance:

  • Green and crossed out means finished.
  • Yellow means you are in the middle of it.
  • Plain means you can start it but have not.
  • Dim with a padlock means an earlier quest has to be done first.

Tracking a quest

Open a quest and choose to track it. Its next step then appears in the small panel under your health orb, with an arrow that always points at where you need to go and how far away it is. Tap that panel at any time to jump back into the journal.

Collection steps are helpful about it: the moment your bag holds everything a step needs, you get a message telling you so. Follow the arrow back to whoever sent you.

The main story

The realm's main storyline is The Ancient Warden, fifteen quests in three acts, played strictly in order. Each one opens the next. It starts as a quiet errand out of Brightmeadow and grows a very long way from there.

QuestStarts withDifficulty
Act I, The Crack
The Road from BrightmeadowMother Rowan, BrightmeadowNovice
What the Stones RememberFerrin Vael, Valeport quayNovice
A Census of Small MiraclesArchivist Senna, Coronmar plazaIntermediate
Where the River GoesWen Alcaster, Vale Heights rimExperienced
Ash on the WindSergeant Halda, HighspireExperienced
The Steam and the LakeWen Alcaster, Vale Heights rimExperienced
The Grey AnswerPreceptor Aldous, Castle GreyholdExperienced
VaurenthHearthkeeper Brann, FrosthollowMaster
Act II, The Gilding
The Gilded CoastQuartermaster Ives, Solmara docksExperienced
The Scholars of VessaScholar Imres, VessaExperienced
Seven VoicesScholar Imres, VessaMaster
The HollowvaleThe Hollowvale, north past VessaGrandmaster
Act III, The Lie
The Concord of NineThe rim-script, the Vale HeightsGrandmaster
VelmoraThe Master of VelmoraGrandmaster
The Ashen ChoirCantor Ilse, VesperionGrandmaster

That is the titles, where each begins and how hard it is, and nothing else. The story is best met in the playing of it. If you want more detail, the wiki has the full quest list.

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Fighting

Click a monster and your character walks over and fights it. That is the whole of it. Fights carry on by themselves until something dies or you walk away.

There are no classes

You become a warrior, an archer or a mage simply by holding a sword, a bow or a staff. Swap the weapon and you have swapped how you fight, with no penalty and no waiting. One character can be all three.

The Combat tab

This tab changes to match whatever is in your hand, so you never see a choice that makes no sense, like training Attack with a bow.

Combat, level 24
Wielding: Steel sword (melee)
Attack: +14Strength: +12 Defence: +21Range: +0 Magic: +0

Attack style decides which skill you train while you fight. Pick the one you want to grow. You can change it mid fight.

Auto retaliate is on by default. It means that if something jumps you, you fight back automatically instead of standing there taking it. Turn it off only if you have a reason to.

The bonus grid adds up everything your gear gives you. Bigger numbers mean you hit more often, hit harder, or get hit less.

Styles with a melee weapon

  • Accurate trains Attack, which helps you land hits.
  • Aggressive trains Strength, which makes your hits bigger.
  • Defensive trains Defence, which makes enemies miss you more.

Styles with a bow

  • Accurate for the best aim.
  • Rapid for faster shots.
  • Longrange for two extra tiles of reach, splitting the experience with Defence.

Styles with magic

  • Accurate for the best chance to hit.
  • Defensive to split the experience with Defence.

Every fight also trains Vitality, which raises your maximum health, whatever style you picked. Each kind of weapon remembers its own style choice, so switching from a sword to a bow and back does not lose your settings.

Fighting with a bow

Hold a bow

Wear it from your inventory like any other weapon.

Load your arrows

Click your arrows in the inventory and they go into the Ammo slot in the Equipment tab. That slot holds a whole stack and shows how many are left.

Shoot

Click a monster. Better arrows hit harder, so upgrade them as you level up. Keep an eye on the count, because running out mid fight is not fun.

Fighting with magic

Open the Magic tab, tap a combat spell to set it as your autocast, then attack a monster and you will cast it over and over. Each cast spends a few sigils, the small magical stones in your bag. The Combat tab shows which spell you are casting and has a Clear button to stop. Full details in Magic and sigils.

Knowing what to fight

Every monster shows its name and level above its head, colour coded against you:

Green: weaker than you Yellow: an even match Red: stronger than you, be careful
  • Aggressive creatures like wolves and skeletons attack you on sight, but only while you are around their strength. Once your combat level is more than double theirs they leave you alone completely. Somewhere that felt deadly at level 20 is a pleasant stroll at level 50.
  • Bosses attack no matter who you are. They do not care how strong you got.
Before any boss, fill your whole bag with the best food you can cook. Every hero who died skipped this step.

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Food, healing and dying

How to heal

Eat food

Click any food in your bag to eat it and get health back straight away. Better food heals more. This is what you do mid fight.

Sleep in a bed

Go upstairs in any inn, click a bed, and your health is fully restored. Free, unlimited, and available in every village.

Visit the chapel

The Brightmeadow chapel heals you for nothing. Handy when you are in town anyway.

Wait it out

Health also creeps back on its own over time. Fine if you are in no hurry, useless in a fight.

Food comes from Fishing and Cooking, which is why almost everyone trains them early. Catch a load, cook the lot, and you never buy food again.

What happens if you die

You wake up at the Brightmeadow chapel with everything you were carrying. Nothing is taken from you. Death costs you your time and the walk back, not your gear.

Two exceptions worth knowing about, both in your favour:

  • In the Eventide Colosseum the stewards simply prop you up outside the door. Arena fights give no experience and no loot, so it is a pure test of your gear against monsters far above anything else in the game.
  • If a world has player versus player switched on, other players in that world can attack you. It is off unless someone deliberately turns it on, and everyone in the world gets a warning badge on their screen when it is on. See Worlds and realms.

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Skills and training

There are twelve skills. Every one of them goes from level 1 to level 99, and every one is a genuinely long climb. You never pick which ones to have. You simply get better at whatever you actually do.

The Skills tab

Skills, total 312
34
31
28
33
21
30
30
26
22
29
27
11
Tap a skill to see everything it unlocks.

The big number is your level. The green bar under it shows how far you are towards the next one.

Tap any skill and a window opens listing every single thing that skill unlocks, at what level, with the ones you have already reached ticked off. It is the fastest way to answer "what do I get next?".

What you see when you tap a skill
Woodcutting, level 30
13,363 XP • 1,470 to level 31
1Chop regular trees
15Chop oak trees
30Chop willow trees
45Chop maple trees
60Chop yew trees
75Chop magic trees
90Chop elder trees

What the levels feel like

LevelsHow it feels
1 to 10Just starting out. Weak, but everything is an improvement.
11 to 30Finding your feet. You can handle the basics comfortably.
31 to 50A solid, capable adventurer. Most of the realm opens up.
51 to 80Genuinely strong. Low level content stops being a threat at all.
81 to 95Among the best in the realm. Bosses become a fair fight.
96 and upThe greatest. Very little in the world can stand up to you.

The twelve skills

SkillHow you train itWhat it gives you
AttackFight with a melee weapon on AccurateLand more hits, and wear better weapons
StrengthFight with a melee weapon on AggressiveHit harder
DefenceFight on DefensiveGet hit less, and wear better armour
VitalityAny fighting at allMore maximum health
RangeFight with a bowBetter bows and better arrows
MagicCast spellsStronger spells, more teleports
WoodcuttingClick a tree while holding an axeBetter logs for fires and for building
MiningClick a rock while holding a pickaxeOre, which becomes bars, which becomes gear
SmithingUse a furnace, then an anvilMake your own weapons and armour
FishingClick water with the right toolRaw food, and money
CookingUse a fire or a stoveFood that heals a lot more than the raw version
KindlingLight logs with a tinderboxA campfire anywhere, for cooking on the road

How to actually do each gathering job

Chopping wood

Buy an axe, keep it in your bag, and click any tree. Your character does the rest, and logs land in your bag as they come. Trees run out for a moment and grow back.

Regular trees at level 1, oaks at 15, willows at 30, maples at 45, yews at 60, magic trees at 75 and elders at 90.

Mining

Buy a pickaxe, keep it in your bag, and click a rock. Copper and tin at level 1, iron at 15, coal at 30, gold at 45, cobalt at 55, verdite at 70 and arcanite at 85.

Fishing

Fishing needs the right tool for the right catch, so right click the water (or press and hold it) and pick a method from the menu. Only methods you are actually carrying the tool for will appear.

WhereToolWhat you catch
Fresh water, lakes and rivers NetShrimp from level 1
Fresh water RodTrout at 20, pike at 30
The sea and its coasts NetShrimp at 1, herring at 10
The sea Lobster potLobster at 40
The sea HarpoonSwordfish at 50, shark at 76
Mirefen swamp pools NetMonkfish at 62
Frostpeak ice holes RodFrostfin at 90

Cooking

Click a fire or a stove while carrying raw food and you will cook it. You will burn some early on. Everyone does, and it stops as your level climbs.

Making a campfire

Carry a tinderbox and some logs. Right click the logs in your bag and choose Light fire. You now have a fire wherever you are standing, which means you can cook what you just caught without walking back to town.

Smithing

Mine some ore

Copper and tin make bronze. Iron plus coal makes steel, and so on up the ladder.

Smelt it at a furnace

Click a furnace with the ore in your bag and pick what to make. Ore becomes bars.

Hammer it at an anvil

Click an anvil with bars and a hammer, and choose the weapon or armour piece you want. That is your own gear, made from scratch.

Levels are a hard requirement, not a suggestion. A level 60 yew tree will not budge for a level 59 woodcutter, and an arcanite axe needs Woodcutting 50 before you can swing it at all. If nothing happens when you click something, check the level.
Good pairings. Fishing and Cooking go together perfectly: catch a load, cook the lot, eat the evidence. Mining and Smithing are the same deal. Woodcutting and Kindling too.

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Items, your bag and your gear

Your inventory

Your backpack holds 28 things. Coins, arrows, sigils and other small stackable items all pile into a single space no matter how many you have, so you rarely run out of room as fast as you fear.

Inventory 9/28
1480
6
12
340
250

One click does the obvious thing. Click food to eat it, click armour to wear it, click a weapon to hold it, click arrows to load them.

Right click, or press and hold, for everything else.

The little number in the corner is how many you have of a stackable item.

You can also drag items around the grid to rearrange your bag however you like.

The item menu

Right click any item in your bag, or press and hold it on a touch screen, and you get its options.

Cooked trout
  • Eat appears on anything edible.
  • Wield or Wear appears on weapons and armour.
  • Equip appears on arrows and loads them into your ammo slot.
  • Light fire appears on logs, if you are carrying a tinderbox.
  • Use on… lets you point the item at something else in the world, which is how a lot of quest steps and crafting work.
  • Examine tells you what the thing actually is.
  • Drop puts it on the ground. Some quest items refuse to be dropped, on purpose.

On a computer, hovering over any item shows a card with its stats, the levels it needs and what it is worth. Requirements you do not meet yet are shown in red, so you can tell at a glance whether something is usable.

Your equipment

You have six slots. Click anything in the Equipment tab to take it off again.

Equipment
Head
Steel helm
Body
Steel platebody
Legs
Steel platelegs
Weapon
Steel sword
Shield
Steel shield
Ammo
-
Attack: +14Strength: +12 Defence: +21Range: +0 Magic: +0

Head, Body, Legs, Weapon and Shield are your armour and weapon slots.

Ammo is the quiver. It holds a whole stack of arrows and shows how many are left. It is not drawn on your character.

The grid at the bottom is the total of everything you are wearing.

Gear tiers

Gear comes in tiers, and each tier needs the matching level in the right skill. Swords need Attack, armour needs Defence, bows need Range, staves and robes need Magic.

LevelMeleeRangeMagic
1BronzeShortbow, leatherStaff, novice robes
10IronOak bowElemental staves
20SteelWillow bow, studdedWizard robes
30CobaltMaple bowBattlestaff
40VerditeYew bow, wild hideMystic robes
50ArcaniteMagic bowMystic staff
60DraconiteElder bow, drakehideEnchanter robes
70ShadowSpectral bowAncient staff
80AncientAncient bow, ancient hideArchmage robes
90Keeper'sKeeper's bowKeeper's staff

Shops sell gear up to around the middle tiers. Everything above that you earn: smith it yourself, or take it from the things that carry it. Shadow gear comes from shadow knights, draconite from the dragon and other great drakes, ancient gear from the guardians of the Old Keep, and keeper's gear from the Warden himself.

Every piece keeps its own numbers, so mixing and matching is completely fair game. Dress for style as well as for stats if you like.

Legendary weapons

The realm's bosses drop unique weapons no shop will ever stock, each with its own look and its own trick: the fast Gnawer's Shiv, the crushing Golemfist Maul, the smouldering Emberfang, and more. They are rare on purpose.

At the very top sit three Ultimate weapons, each demanding level 99 in its skill:

  • Dawnbreaker (melee) heals you for a third of every hit you land, so you never need food. Nothing in the realm drops it any more.
  • Skypiercer (range) makes its own bolts of light and never needs arrows. Only The Freeze, at the bottom of the Hoarfrost Deep, carries one.
  • Staff of Creation (magic) casts every spell in both books without spending a single sigil. The Ember hoards the only one, deep in the Ashen Cellar.

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Shops: buying and selling

Shops are how you turn the stuff you gather into the gear you want. Every town has some. This is one screen that does both jobs: the top half is what they sell, the bottom half is what you can sell them.

Opening a shop

Find the shopkeeper

Shops are inside buildings and at market stalls. Walk through the door and the roof lifts off so you can see who is in there.

Click them

Left click starts a conversation, and choosing to see their wares opens the shop. If you want to skip the chat, right click them (or press and hold) and choose Trade with.

The shop window opens

Your coin count is at the top so you always know what you can afford.

The shop window, exactly as it looks in game
Brightmeadow General Store
Your coins: 1,480
Bronze axe
40 gold
stock: 10
Tinderbox
8 gold
stock: 25
Steel sword
650 gold
stock: 3
Attack 20
Your items. Tap one to sell it (45% of value).
Sell amount:
Oak logs x12
18 gold
Raw trout x6
9 gold
Iron ore x4
14 gold

Buying, step by step

  • 1Find the item you want in the top grid. Each card shows its picture, its name, the price in gold, and how many the shop has in stock.
  • 2If the item needs a skill level, it is written under the stock in red, like "Attack 20". You can still buy it, you just cannot use it until you get there.
  • 3Press Buy 1 or Buy 5 for the quick amounts, or Buy X to type in exactly how many you want.
  • 4The coins come straight out of your bag and the item lands in it. Your coin count at the top updates immediately, so you can see the damage.
If nothing happens when you press Buy, it is almost always one of three things: you do not have enough coins, your bag is full (28 items), or the shop has run out of stock. A message pops up in the bottom left telling you which one.

Shops restock over time, so if a shop is out of something, come back a bit later.

Selling, step by step

  • 1Scroll down to Your items. Everything in your bag that the shop will take shows up there, with the price you would get.
  • 2Choose your Sell amount first: 1, 5, a number you type with X, or All. Whichever is highlighted is what a tap will sell.
  • 3Tap the item. Done. The coins go into your bag right away.
You get 45% of an item's value when you sell. That is the same everywhere, at every shop, so there is no point hunting for a better price. Buying back something you sold costs full price, so think before you sell your only axe.

Quest items cannot be sold, and neither can anything with no value. If something is not in the sell list, that is why.

Easy early money. Sell your spare pelts, logs, ore and fish. It adds up fast, and coins buy arrows, sigils and better tools.

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The bank

Your bag only holds 28 things. The bank is where everything else lives. Look for a bank chest in any decent sized town, and click it.

The bank holds up to 128 different kinds of item, and each kind stacks without limit. So a hundred thousand oak logs still only takes one of your 128 spaces.

The bank window
Bank of the Realm: 6 / 128 items stored
Amount:
Bank: tap to withdraw
842
311
96
204
1520
3
Inventory: tap to deposit
1480
14

How to use it

  • 1Pick an Amount at the top: 1, 5, 10, a number you type with X, or All. This one setting applies in both directions.
  • 2To store something, tap it in the lower grid, which is your bag.
  • 3To take something out, tap it in the upper grid, which is the bank.
  • 4Deposit inventory dumps your entire bag into the bank in one press. It is the fastest way to clear space after a long trip.
While the bank window is open, the inventory panel on the side goes grey. That is deliberate. Depositing happens inside the bank window, not in the side panel, and the grey cover is there so you do not tap the wrong grid.

Your bank travels with your character, so anything you put in is available at any bank chest anywhere in the world.

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Where coins come from

There is no shop selling coins, no premium currency and no wallet. Everything you spend, you earned. Here is where it comes from, roughly in the order you will meet it.

Monster drops

Almost everything you kill drops something. Coins, bones, pelts, feathers, sometimes gear. Pick it all up and sell what you do not want.

Selling what you gather

Logs, ore, fish, hides. Steady, safe, reliable, and it trains a skill at the same time.

Quest rewards

Many quests pay well, and the early ones are deliberately generous so you can buy your first proper kit.

Treasure chests

Every proper cave hides a chest in its deepest room. They refill after a few minutes, and the deeper the cave, the better the haul.

Smithing

Turning ore you mined into gear is worth much more than selling the ore raw.

Boss loot

The late game. Bosses drop unique weapons that no shop stocks and that other players want.

What to spend it on, in order

  1. An axe and a tinderbox, before you leave your first town. Cooked food from your own fire is free healing forever.
  2. A pickaxe, a net and later a rod.
  3. A weapon and armour set roughly matching your level. A new sword every 10 levels makes a bigger difference than you would think.
  4. Arrows and sigils, if you are using a bow or magic. These are the ongoing costs.
  5. Later on, a home and the portals to go in it.

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Magic and sigils

What sigils are

Sigils are the small magical stones that spells burn as fuel. Every spell lists which ones it needs and how many. They stack, so a thousand of them take one space in your bag.

A staff in your hand is what makes you a mage. There is nothing else to switch on.

You buy sigils from magic shops. Eldric at the wizard's tower in Duskmoor is the usual first stop. Rarer ones come from specialist sellers, like Mystic Zara in Zahara, once you have earned her trust.

Elemental staves save you a fortune. Holding one gives you unlimited sigils of that element, so you only ever pay for the other ingredients. The ultimate Staff of Creation casts everything with no sigils at all.

The spellbook

Spellbook

The small number in the corner is the Magic level a spell needs.

  • Bright and clear means you can cast it right now.
  • Slightly dimmed means you have the level but not the sigils.
  • Grey and faded means the level is too low, or a quest still has to be finished.
  • Glowing purple means it is your current autocast spell, or a toggle spell that is switched on.

Hover a spell on a computer, or press and hold on a phone, to see exactly which sigils it wants. Ones you are short of show in red.

How to cast

Kind of spellWhat to do
Combat spellsTap the spell once to set it as your autocast. Now attack a monster and you will cast it repeatedly. Tap it again, or use Clear on the Combat tab, to stop.
TeleportsTap it and you go. No target needed.
High AlchemyTap the spell, then tap an item in your bag to turn it into gold. Tap the spell again to cancel.
Toggle spells like levitationTap once to turn on, tap again to turn off. They glow while active.

The two spellbooks

Elemental is the book everyone starts with. It runs from Gale Dart at level 1 up to Flame Fury at level 95, with teleports to seventeen cities along the way, plus a free Homeward teleport from level one that is your way out of anywhere.

The Ancient Rites are a second book, and nobody from these lands wrote a word of them. You learn them far to the east, on the Gilded Coast, from the scholars who can still read the old script. Their spells hit harder and carry a sting:

  • Blight spells poison your target.
  • Wither spells weaken its attack.
  • Leech spells heal you for part of the damage.
  • Ice spells freeze your target where it stands.

Each comes in four strengths: Curse, Hex, Siege and Cataclysm. Ice Cataclysm at level 94 is, quite simply, the scariest thing in the realm that is not a dragon.

You switch between the two books with the toggle at the top of the tab. The Ancient tab stays locked, and tells you which quest opens it, until you have done that quest.

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Sailing

Sailing a skiff on the open sea toward distant islands
Early build Underway on the Sunfall Sea. Click open water to sail. The dark deeps at the edge of the world are a hard wall.

If you can see an island on the horizon, you can sail to it and walk around on it. There are no painted backdrops in this game.

Earn your skiff

You are given your own folding coastal skiff as part of the main story, when you take passage east from the docks at Solmara. There is nothing to buy.

Click open water

Once the skiff is folded on your back, clicking any open water launches it and sails you there. Click land to beach it and step off again.

Stay on the bright water

The dark deeps at the edge of the world sink skiffs. If the water looks black, do not go there.

Sailing opens up the coasts, plus Gullwing Isle, Corsair's Hold, Mirrormere and the Wreck of the Gulls' Wager, the whole southern tropical sea, and the crossings to two other continents. High level mages can skip the voyages entirely with city teleports.

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Your own home and farm

Once you have found your feet you can build a house of your own. It is a private space that belongs to you alone.

Go to the ElderHeart

Find Bodkin the builder standing by the bank chest.

Open his catalogue

Talk to him and the build catalogue opens. It lists every room, every piece of furniture and every portal, with what each one costs and what it needs.

Pay from the bank

Raise your first room by paying its coins and materials straight out of your bank. Bodkin stands at the chest for exactly that reason, so you do not have to carry a hundred logs in your bag.

Step through the door

You are in your own home. Use the Build button that appears at the bottom of the screen to add and arrange rooms and furniture.

There is no housing level to grind. Everything is gated by the skill levels you already have. A throne room wants a master woodcutter's elder logs, a banquet hall wants a cook's spread of sharks. Bodkin cuts the connecting doorways between rooms for free.

Farming

Your home comes with plots out in the sun. Till a plot, sow a seed you won from skilling, and the crop grows in real time, ripening even while you are logged out. It is all worked out the moment you next visit, so nothing is wasted while you are away.

Harvesting gives you power food: a solid heal plus a short boost to your stats. It is good, but deliberately not the best food in the game. Now and then you get a seed back, so a farmer can keep the loop going.

Getting home, and getting out again

  • The Hearth Teleport spell (Magic 30) takes you back to your own hearth from anywhere. It stays locked until you actually own a home.
  • Inside, you can place city portals, each one a teleport to that city straight from your own hall. They are not cheap: a home portal costs 200 times the sigils the matching teleport spell would normally burn.

Visitors

Friends who are in your session can visit while you are there, but only you can build or farm. Guests just look around, and you can send a guest back to the ElderHeart whenever you like.

The wiki has every room, crop, portal cost and grow time if you want the numbers.

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Games, arenas and treasure

The games of Castle Greyhold

Castle Greyhold, in the east, is a walled castle given over entirely to games. You win Greyhold tickets and trade them for prizes.

The archery contest

Talk to Range Master Ivet to start. You have 60 seconds to hit the glowing target as many times as you can. Hitting the lit one builds a streak worth more points each time. You need a bow in hand and arrows loaded, and each shot spends an arrow. Score 30 or more to win tickets, and you get Range experience either way.

The Pit

Step through the door into the arena and start it. Three waves of monsters come at you. Beat all three and you walk away with 6 tickets, 750 coins and a pile of health experience.

Lady Fortuna's dice

A simple game of chance, run through conversation. Exactly as fair and as unfair as dice have always been.

The Eventide Colosseum

The Eventide Colosseum with its arena beasts on the sand
Early build The Eventide Colosseum in Vesperion. Nobody dies in Ogrim's house. Permanently.

The safest dangerous place in the realm. The Pit Behemoth (level 138), the Storm Revenant (124) and the Iron Colossus (146) wait on the sand.

Arena fights give no experience and no loot. They are pure sport. If you fall, the stewards prop you up outside the door with everything still on you, ready to go again. It is the perfect place to test endgame gear against monsters far above anything else in the game before you risk it for real.

Treasure chests

Every proper cave hides a treasure chest in its deepest room, and the Coronmar sewers keep one per level. Chests refill after a few minutes, and the deeper you go, the better the haul.

The two sealed lairs are the exception. No chest there, just one monster far above anything else in the game and the single weapon it carries.

Hidden collectibles

Scattered around the world are small floating glints. They are easy to miss and easy to grab: just click one. They are a quiet reward for actually looking at the scenery instead of running past it.

And three of the ten cave systems never announce themselves. Rumour says certain lonely ruins hide a stair down to mines the maps never marked. Finding them is the reward.

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Friends and playing together

A knight and a hooded archer standing together in the Brightmeadow town square
Early build Two wardens meeting up at the Brightmeadow market.

Adding a friend

Open the Friends tab, type their username in the box at the bottom and send the request. They accept it from their own Friends tab. After that you can see when each other is online.

Guests cannot use friends. The friends list needs a real account so there is a name to add. It is free, so if you want to play with someone, make one first.

The Friends tab

Friends
Wants to join your game
Thornbury
Friends (3)
Ellowyn
Maddox
Peregrine

Green dot means online right now. Grey dot means offline.

Invite asks them to come into your game.

Ask to join asks to be let into theirs. They have to say yes.

Requests and invites both show up as rows at the top of this tab, so if you miss the pop up you can still act on it later.

Getting into the same world

One of you opens a world

Whoever presses play first is the host of that world.

Send the invite

Press Invite beside their name, or type /invite theirname in chat.

They accept

A prompt appears on their screen. They confirm, and they arrive in your world.

Play

A small roster appears on screen showing who is in. Up to four people can share a world, and the host can change that limit.

Chat

Press Enter to type, Enter again to send. On a phone, tap the chat bubble in the corner. You can collapse chat down to that bubble at any time, and the game remembers your preference.

There are a few typed commands, mostly for whoever is hosting:

CommandWhat it doesWho can use it
/invite nameInvites a friend into your worldAnyone
/kick nameRemoves someone from the worldHost
/pvp on or offLets players attack each otherHost
/worldchat on or offTurns chat on or off for the worldHost
/cap 1 to /cap 4Sets how many people can be in the worldHost

Typing an unknown command lists all of them for you.

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Trading with another player

Trading swaps items directly between two players. It is built to make scamming very hard, which is why it has a couple of extra steps.

The trade window
Trading with Ellowyn
Your offer
Steel sword
Coins x400
Ellowyn offers
Maple bow
Both offers locked. Confirm when the countdown ends.

Offer the trade

Press Trade beside their name in the party roster on screen. They get a small prompt and can accept or decline.

Put items in

Click items in your inventory to add them to your side. For a stack, you are asked how many. Click anything on your own side again to take it back out.

Lock your offer

Press Lock offer when you are happy. Both of you have to lock before anything moves on.

Wait out the countdown

A ring counts down five seconds. This is a deliberate pause so you get a proper last look at what is actually on the table.

Confirm

The Confirm button only becomes usable when the countdown finishes. Both of you confirm, and the items swap.

The anti-scam rule. If either person changes their offer after locking, the whole thing resets and you both have to lock and confirm again. That is the safety net working, not a bug. Nobody can swap a valuable item for a worthless one at the last second.

Quest items and a few special items cannot be traded at all. If an item refuses to go in, that is why. Either side can press Cancel at any point and nothing happens.

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Worlds and realms

Your character is yours and travels with you. What changes is where you take it.

Your own world

A private copy of the realm, just for you and anybody you invite. Up to four people. It exists while you are playing and packs itself away when you leave. This is the default and it is what most people play in.

A realm

An always-on world that keeps running whether or not you are in it. Official realms are run by us. Player owned realms are rented and run by their owners, each with its own rules and its own community.

Browse what is currently open on the realms page. Each card shows whether the realm is running right now, how full it is, and what it takes to get in.

World settings

If you are the host of your own world, Settings has a World settings button. Guests can open it too, but only the host can change anything.

World settings
World owner: You
World typeUnmarked world
Player limit4

PvP lets everyone in the world attack each other. Off by default. Turning it on asks you to confirm first, and everyone in the world sees a red warning badge on their screen the whole time it is on.

Chat turns typed chat on or off for the world.

Player limit is 1 to 4. Lowering it does not throw anyone out, it just stops new arrivals.

The Players tab lists who is in and lets the host remove someone.

If the host logs out, the world settings freeze exactly where they were.

Crowns beside names

Some names have a small crown next to them. It tells you what authority that person has, and nothing else:

CrownMeansWhere you see it
GoldGame administratorEverywhere. It travels with the account.
SilverGame moderatorEverywhere.
PurpleOwner of that realmOnly inside their own realm.
TealModerator of that realmOnly inside that realm.

Everyone shows at most one crown, the highest that applies to them. A realm crown never follows someone out of the realm that granted it, because a role in one realm says nothing about who they are anywhere else.

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The Settings tab

The gear icon at the end of the tab bar. Everything you can change about how the game looks, sounds and behaves is in here.

Settings
Display
Graphics quality
Camera zoom
Fullscreen
Audio
Sound & volume
World
Help & Support

Every setting here saves to your device by itself. There is nothing to apply and nothing to confirm.

SettingWhat it does
Graphics qualityThe one big dial: Ultra, High, Medium or Low. See Graphics settings.
Advanced graphicsOpens a panel where you can adjust each effect on its own. Also explained below.
Camera zoomPlus and minus buttons, the same as scrolling or pinching.
FullscreenFills the whole screen. On an iPhone this shows how to add the game to your home screen instead, because Safari there has no fullscreen at all.
Sound & volumeMute everything, or set music and effects separately. See Sound.
World settingsPvP, chat and the player limit for your world. See Worlds and realms.
Stuck? Return to BrightmeadowA free teleport back to the starting town. Use it if you have somehow got yourself somewhere you cannot leave.
Help & SupportReplay the walkthrough, report a player, report a bug, contact support, or open this guide.
Controls & keysA small folded up reminder of the controls, tucked at the bottom of the tab.
Log outSaves and signs you out. Your progress is already saved anyway.

You may also see a Warden's Menu button. That is a set of tools for testing the game. Using them permanently marks your character, and marked characters can only ever play with other marked characters, so it warns you clearly before anything happens. If you want your progress to count, leave it alone.

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Graphics settings explained

This is the section people ask about most, so here is what every single option actually does, in plain words.

The short version: the game picks a sensible setting for your device on its own, and it quietly adjusts if it sees you struggling. You only need to touch any of this if you want it prettier, or if it is not running as smoothly as you would like.

The four quality presets

One dropdown, four choices. Each one sets every other option to a matching bundle, so picking a preset is a clean slate.

PresetBest forWhat you get
Ultra A gaming computer Full shadows that move with everything including characters, the thickest grass and flowers, outlines on everything, and it never quietly lowers the resolution to keep up. This is the "I have the hardware, give me everything" setting.
High Most desktops and decent laptops Real shadows for the world (buildings, trees, rocks), simple round shadows under characters, thick ground cover, outlines everywhere. Will gently reduce sharpness if it starts to struggle.
Medium Phones and tablets No shadow map at all, just a soft round shadow under each character so nobody looks like they are floating. Medium ground cover, outlines only on nearby things.
Low Older or slower devices The same simple character shadows, the thinnest ground cover, no foam on the shoreline. Everything still there, just cheaper to draw.

If you change anything in the Advanced panel, the dropdown changes to say Custom, because the preset name no longer describes what you are actually seeing. Picking a preset again wipes all your custom changes back to that preset's clean slate.

Advanced graphics, option by option

Press Advanced graphics in Settings. Every change here applies instantly and saves to this device.

Advanced graphics
Shadows
Ground cover
Outlines
Render scale100%
FPS cap
View distance

The word reload beside an option means that change only takes effect the next time you load the page, because your browser decides those two things when it first starts drawing.

Shadows

How shadows are drawn. This is usually the biggest single thing you can change.

SettingWhat you seeCost
OffNo shadows at all. Characters can look a bit like they are hovering.Cheapest
SimpleA soft round shadow under each character and monster. No real shadows from buildings or trees. Looks surprisingly good and costs almost nothing.Very cheap
Low and MediumReal shadows cast by the world: buildings, trees, rocks. They are worked out once and reused, so they do not follow moving things. Characters keep their round shadow.Moderate
HighFull shadows that follow everything as it moves, characters and monsters included.Most expensive
Slow game? Drop shadows to Simple first. It usually buys back more smoothness than anything else on this list, and you barely notice the difference while playing.

Ground cover

How much grass, flowers and scatter is sprinkled across the ground. Low, Medium, High or Ultra. It changes how lush the world looks and how many little things have to be drawn. Turning it down is an easy win on a phone.

Outlines

The dark edge drawn around things, which gives the game its storybook look.

  • Off is the cheapest and flattest.
  • Nearby outlines only things close to you.
  • Everywhere outlines everything you can see.

Render scale

How many pixels the game actually draws, from 40% up to 100%. At 100% it draws at your screen's full sharpness. At 60% it draws a smaller picture and stretches it up to fit, which is softer but a lot faster.

This is the strongest performance lever you have. If the game is smooth but you want it smoother, come here. Dropping to 80% often costs very little in looks and gives a lot back.

Auto-adjust under load

When this is on, the game watches how it is running and quietly softens the picture a little when frames start to drag, then sharpens it back up when there is room again. It is doing the render scale change for you, moment to moment.

It is on by default on High, Medium and Low, and off on Ultra, because Ultra is the setting that promises to never quietly reduce anything. Turn it off if you would rather keep a constant sharpness and accept a slower frame rate.

Auto-reduce quality

The bigger sibling of the option above. If your device is still struggling even after the picture has been softened as far as it goes, this drops the whole quality preset down one step to rescue you.

It happens at most twice in a session, and the moment you pick a quality preset by hand it stops doing it, because you have clearly taken charge. Turn it off if you want your chosen preset to stay put no matter what.

FPS cap

A limit on how many times per second the game redraws.

  • Uncapped draws as fast as your screen allows. This is the default on computers.
  • 60 is the default on phones and tablets. Many modern phones run at 120 times a second, which for a point and click game is a lot of extra work, heat and battery for no real benefit.
  • 30 halves the work again. Useful for stretching battery life, or on a device that cannot hold 60 anyway. A steady 30 feels much better than a jumpy 45.

Shore foam

The white foam where water meets the shore. Pretty, and cheap to turn off. It is off by default on the Low preset.

Antialiasing

Smooths jagged, stair stepped edges on things like roof lines and fence posts. On by default on High and Ultra, and also on phones and tablets, where the pixels are small enough that unsmoothed edges shimmer badly as you move.

This one needs a page reload to take effect, because your browser decides it once, when the game first starts drawing.

High-performance GPU

This one matters a lot on laptops, so it has its own section: see Making the game run faster just below. In short, many laptops have two graphics chips, a slow efficient one and a fast hungry one. This asks your browser for the fast one. It only appears on computers, because phones only have the one chip.

It also needs a page reload to take effect.

View distance

How far away you can see before the world fades out. Short, Normal, Far or Very far.

Further means more of the world has to be drawn at once. Short is a solid gain on a weak device, and honestly you rarely miss it in a town. Very far is glorious on a mountain top if your machine can take it.

Recommended starting points

Your deviceTry this
Gaming desktop or laptopUltra, view distance Far or Very far. Turn on High-performance GPU and reload.
Normal laptop or office computerHigh, view distance Normal. If it stutters, shadows to Simple.
Older laptopMedium, view distance Short, render scale 80%.
Recent phone or tabletMedium, which is the default. Leave the 60 cap on for battery and heat.
Older phoneLow, view distance Short, render scale 60% to 70%, FPS cap 30.

Settings save per device, so your phone can be on Low while your computer is on Ultra, and neither one interferes with the other.

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Making the game run faster

If the game feels choppy, work down this list. The early items cost you the least and usually fix it.

Quick wins, in order

Close other tabs

Every open tab is using memory, and some of them are quietly playing video. This is the single most common cause of a slow browser game, and it takes five seconds to rule out.

Plug the laptop in

On battery, laptops deliberately hold back to save power. Plugging in often doubles what the machine will give you. Keep reading, there is more on this below.

Drop shadows to Simple

Settings, Advanced graphics, Shadows. The biggest single saving for the smallest visual change.

Set view distance to Short

Less world to draw at once. You barely notice it in towns and caves.

Lower the render scale

Try 80%, then 70%. The picture gets a little softer and the game gets a lot smoother.

Step the whole preset down

Ultra to High, or High to Medium. Presets are tuned bundles, so this is a bigger, cleaner jump than fiddling with one option at a time.

Restart your browser

Browsers can lose access to your graphics chip after a long session, or after your computer wakes from sleep, and fall back to drawing everything the slow way. A restart puts it right.

Laptops: making sure the game gets full power

This is the big one, and it catches nearly everybody with a gaming laptop.

Most laptops have two graphics chips. One is small, slow and sips battery, built into the main processor. The other is a proper graphics card, much faster and much hungrier. Your laptop tries to guess which one each program needs, and it very often guesses wrong for a browser, because most browsing does not need any power at all. So the game ends up running on the slow chip while the fast one sits there doing nothing.

Fix it in three places, in this order.

1. In the game

Open Settings, then Advanced graphics, and turn on High-performance GPU. Then reload the page, because that setting is only read when the game first starts drawing. This asks your browser politely to use the fast chip. It usually works on its own, but on some machines the two steps below are what actually make it stick.

2. In Windows

  1. Open Settings, then System, then Display, then Graphics. On some versions this is under Display, Graphics settings.
  2. Find your browser in the list. If it is not there, use Browse and pick the browser program yourself.
  3. Set it to High performance.
  4. Close the browser completely and open it again.

While you are in Windows settings, also check System, then Power & battery, and set the power mode to Best performance. Battery saver caps how hard the machine will work, which shows up as an oddly capped frame rate that no graphics setting will fix.

If you have an NVIDIA card you can also do this in the NVIDIA Control Panel, under Manage 3D settings, Program Settings: add your browser and set the preferred processor to the high performance NVIDIA processor. AMD's software has the same idea under its graphics or gaming section.

3. In the browser

Make sure the browser is allowed to use your graphics chip at all. In Chrome or Edge, open Settings, then System, and turn on Use graphics acceleration when available. In Firefox it is Settings, General, Performance, where you untick "Use recommended performance settings" and then tick "Use hardware acceleration when available". Restart the browser afterwards.

If that option is off, the game is being drawn entirely by your main processor, which is dramatically slower and will feel bad no matter what else you change.

SymptomMost likely cause
Fine when plugged in, choppy on batteryBattery saver or a power mode limit. Set the power mode to best performance.
Slow even though it is a good machineThe browser is on the slow graphics chip. Do the three steps above.
Very slow everywhere, even the menusGraphics acceleration is turned off in the browser.
Was fine, got slow after hours or after sleepThe browser lost its graphics connection. Restart the browser.
Fine outdoors, choppy in big townsNormal. Towns are the heaviest scenes. Lower ground cover and view distance.
Smooth then a sudden stutterUsually something loading in. It settles after a few seconds.

Macs

macOS handles the two chip switch itself and generally gets it right. If you are on an older Mac with a discrete card, turn off Automatic graphics switching in System Settings, under Battery or Energy Saver, and keep the Mac plugged in. Also check that Low Power Mode is off.

Phones and tablets

  • Take it out of low power mode. Battery saver on a phone caps the processor hard, and no graphics setting can work around that.
  • Let it cool down. A phone that has got hot will deliberately slow itself down until it cools. If the game was fine for twenty minutes and then got worse, this is almost always why. It is not damage, and it recovers.
  • Close background apps, especially anything playing video or navigating.
  • Keep the FPS cap at 60, or drop it to 30. On a 120 times a second screen, uncapping doubles the work and the heat for something you will not see in a point and click game.
  • Install the game to your home screen. No browser bars means more of the screen is world, and a slightly lighter page.
The game already helps. It measures your device when you first play and picks a preset to match. While you play, it watches how things are going and gently softens the picture when frames start to drag, sharpening back up when there is headroom. If a device really cannot hold its tier, it steps the whole preset down once to rescue you. The moment you choose a preset by hand, it stops second guessing you.

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Sound and music

Open Settings and press Open beside Sound & volume.

Sound
Overall volume80%
Music55%
Sound effects90%

Mute everything silences the lot in one tick.

Overall volume is the master control.

Music and Sound effects are separate, so you can keep the chop of an axe and the clang of a sword while turning the music down.

Browsers refuse to play any sound until you interact with the page, which is a rule they all follow and not something we can change. So if the game is silent when it first loads, click anywhere and it will start.

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Your account, saving and safety

Saving

There is no save button and you do not need one. The game saves your character roughly every 45 seconds while you play, and again when you log out. Your progress lives on our servers, not on your device, so it follows you between your phone, your tablet and your computer.

Account or guest

Free accountGuest
Progress saved onlineYesYes
Play on your other devicesYesNo, only this browser
Survives clearing browser dataYesNo, characters are lost for good
Friends and invitesYesNo
Hiscores and a public profileYesNo
Can be recovered if you forget the passwordYesNothing to recover

A guest character is a fine way to try the game. Just do not build a hundred hours on one. You can make an account at any point from the account page.

Getting help and reporting problems

All of it lives in one place: Settings, then Help & Support.

Help & Support

Restart the tutorial replays the walkthrough from step one. Use it as often as you like.

Report a player for anyone behaving badly. Tell us who and what happened.

Report a bug if something in the game is broken. Say what you were doing when it happened, it helps enormously.

Support opens the support page for account problems and anything else.

Staying safe

  • Nobody from the team will ever ask for your password. Not in chat, not by email, not ever. Anyone who does is not us.
  • Check the trade window, not the promise. The five second countdown exists so you get a proper look at what is actually being offered. Use it.
  • Only official staff have gold or silver crowns. A purple or teal crown is a realm role, which means authority inside that one realm and nothing more.
  • Report rather than argue. Use Report a player and move on with your evening.

Our privacy policy and terms of service spell out what we collect and what the rules are.

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Where to go

Roughly in the order a new adventurer meets them.

The old lands

  • Brightmeadow (centre): your home base. Shops, quests, the smithy, the chapel that heals you for free, and the Gilded Tankard for hot food.
  • The farmlands (south east): cows, sheep and chickens for easy first fights, plus a starter mine with copper, tin and iron.
  • Saltmere (south west): fishing central. Sea water off the docks, so net, pot and harpoon, from shrimp all the way to shark.
  • Eastwood and Oakhurst (east): goblins raiding the farms, then wolves, boars and bears as you toughen up. Oakhurst sells the best axes and bows.
  • Duskmoor (west): the wizard's tower and sigil shop. Skeletons and dark wizards roam the moor, and worse things further west.
  • Mirefen (south west, in the swamp): monkfish waters and swamp horrors. Bring a net and a weapon.
  • Frosthollow (north): the mining town. Iron and coal nearby, cobalt and verdite up the slopes, ice wolves in between.
  • Zahara (north east): desert town with gold rocks, forbidden sigils, and the King Golem in the ruins next door.
  • Frostpeak (far north): the dragon's mountain. Ice warriors and frost giants guard the way up.
  • The Old Keep (far north west): shadow knights, ancient guardians, elder trees, arcanite rocks and the Old Keep Revenant. Do not go early.

The great cities

Inside the walls of Coronmar, the Crown City
Early build Coronmar, the walled Crown City, seat of the High King.
  • Coronmar (south west): the walled Crown City. Three gates, a castle with several floors, the finest shops in the realm, and the Sewers beneath that Steward Anselm would dearly love someone to clear.
  • Aurelia (deep south): the Golden City. Grand markets, golden roofs, and Chancellor Elara, who pays a fortune to anyone who can kill a drake.
  • Valeport and Solmara (south east coast): harbour cities of trade and deep water fishing. Smugglers up the coast hold a shipment that is not theirs.
  • Highspire (east highlands): a city of mages whose great beacon is guttering out.
  • Castle Greyhold (east): a walled castle of games. The archery range, the Pit, and Lady Fortuna's dice. See Games and arenas.
  • Thornwall (far east): a grim fortress city, the last safe wall before the ash.
  • The Stormcrown and the Vale Heights: two great massifs, snow capped peaks ringed in autumn forest. The heights themselves are too steep to climb. The maple country on their skirts is the reward.
  • The Scorchlands (far north east): the endgame. A burning waste of ash and lava where ash stalkers, cinder wraiths, magma golems and the Ember Drake guard the greatest treasure in the realm.

Across the seas

The Pearl Palace above the marble tiers of Velmora
Early build Velmora rises in three marble tiers to the Pearl Palace.
  • The Gilded Coast, east across the Sunfall Sea: the richest land in the game. The gilded capital Auremont, the mining town Vessa with gold and runite in its hills, terraced gold country, and the Hollowvale, a grey dead crater every local will tell you to stay out of.
  • Sunhaven Isle, south: the realm's holiday spot. A waterfall pouring into a turquoise lagoon, a beach village with the Tipsy Tiki bar, easy fishing, and sand crabs that make gentle training for new fighters. The reef past the lagoon is another story.
  • Velmora, further south west: a marble metropolis in three shining tiers, crowned by the domed Pearl Palace. Everything a city should have, plus cutpurses in the arcades and marble sentinels guarding the palace tier.
  • Vespera, west across the Dusk Sea: the biggest landmass in the game. A frozen north, prairie heartlands, a desert basin and a warm southern taper. Your port of entry is Westhaven.
  • Vesperion, inland on Vespera: the greatest city in the world. Its one gate opens only for the Warden's seal, which comes late in the main story. Inside are the best stocked shops in the game, the Silver Vault bank, and the Eventide Colosseum.

Everything above, and every monster, spell, item and secret in the realm, is catalogued in the wiki. There is also a full world map.

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Tips for new players

  1. Do The Road from Brightmeadow first. It walks you through fishing, cooking and woodcutting and pays for your first upgrades.
  2. Buy an axe and a tinderbox before you leave town. Cooked food from your own fire is free healing forever.
  3. Match your gear to your level. A new sword every 10 levels makes a bigger difference than you think.
  4. Check a monster's colour before you swing. Red names hit back harder than you expect.
  5. Wolves stop chasing you once you outgrow them. If somewhere feels too dangerous, come back 20 levels later and stroll through.
  6. Keep sigils for one teleport spell on you at all times. Walking home is scenic exactly once.
  7. Sell your spare pelts, logs and fish. Coins buy arrows, sigils and better tools.
  8. Train Fishing and Cooking together. Catch a load, cook the lot, eat the evidence.
  9. Before a boss, fill your whole bag with the best food you can cook. Every hero who died skipped this step.
  10. Sleeping in a bed heals you completely, for free. Every inn has beds upstairs.
  11. Right click everything. It is the fastest way to learn what a thing can do.
  12. Talk to everyone. The people of this realm point the way to every secret in it.

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Problems and answers

The screen is black, or the game will not load
  • Reload the page properly: Ctrl Shift R on Windows, Cmd Shift R on a Mac.
  • Update your browser. The game needs a reasonably recent one.
  • Turn on graphics acceleration in your browser settings, then restart the browser.
  • Try it in Chrome to rule out a browser specific problem.
  • Check the status page in case it is us and not you.
It says my game is running an old version

Your browser served you a cached copy of the game. Do a hard reload with Ctrl Shift R, or clear this site's cache. If that does not do it, an update is rolling out right now. Wait a minute and try again.

The game is choppy or slow

Go to Making the game run faster. If you are on a laptop, the section about the two graphics chips is almost certainly your answer.

I clicked something and nothing happened
  • You may not have the level for it. A level 60 tree will not budge for a level 59 woodcutter.
  • You may not have the tool. Chopping needs an axe in your bag, mining needs a pickaxe, fishing needs the right gear for that catch.
  • Your bag may be full. 28 items is the limit.
  • Check the message log in the bottom left. The game almost always says why.
I cannot buy something

Not enough coins, a full bag, or the shop is out of stock. The message in the bottom left tells you which. Shops restock over time.

I am stuck somewhere and cannot get out

Open Settings and use Stuck? Return to Brightmeadow. It is free and always works.

I lost my items when I died

You did not. Dying puts you back at the Brightmeadow chapel with everything you were carrying. Check your inventory and equipment tabs. If something really is missing, use Report a bug and tell us what happened.

There is no sound

Click anywhere on the page first. Browsers block audio until you interact with the page. After that, check Settings, Sound & volume, and your device volume.

My friend cannot join me
  • You both need real accounts. Guests cannot use friends or invites.
  • You both need to be friends already, with the request accepted on both sides.
  • Your world may be full. The limit is four, and the host can change it in World settings.
  • Marked and unmarked characters always play separately. If one of you has used the Warden's Menu, that is why.
Can I play on my phone and my computer with the same character?

Yes, as long as you have an account rather than a guest character. Your progress is saved online, so log in anywhere and carry on. One character at a time, though.

Can I play offline?

No. The world runs on our servers, so you need a connection. Installing the game as an app makes it open faster and shows a friendly page instead of a browser error when you lose signal, but it does not make the game playable offline.

Is it really free? Is there anything to buy?

It is free. No download, no battle pass, no energy timers, no premium currency. Everything you get, you earn in the game.

I forgot my password

Use the password reset page. If you cannot get in at all, the support page is the place to go.

What is the Warden's Menu, and should I use it?

It is a set of testing tools. Using them permanently marks your character with the Warden's Mark, and marked characters can only ever play with other marked characters. It warns you clearly before anything happens. If you want your progress to count for anything, leave it alone.