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The guide and the wiki change with every game update, so AI writes the explanations. Every name, number and place comes from the game's own data and is checked against it.

The Warden's Peace

Brightmeadow keeps its little customs: lamps at dusk, watchfires and a candle on every sill. Walk the lamplighter's route, learn your trades, and learn the story of our Ancient Warden.

5 quests in 1 acts, played in order, each one opening the next. Titles and start points are in the open. Rewards and steps sit behind spoiler boxes on each quest's page. The plot itself is never printed here.

Prologue: The Lamps of Brightmeadow

  1. The Lamplighter's Round Novice · starts with Lamplighter Hollis in Brightmeadow
  2. Wood for the Watchfire Novice · starts with Parish Warden Lyle in Brightmeadow
  3. Goblins at the Hedgerows Novice · starts with Captain Roderick in Brightmeadow
  4. Coin and Candle Novice · starts with Father Aldous at the Brightmeadow chapel
  5. The Long Watch Novice · starts with Parish Warden Lyle in Brightmeadow

The Ancient Warden

Leave home with a letter and follow what you find: a quiet road east, a ruin that faces the wrong way, and a river that goes into the ground and never comes back out.

15 quests in 3 acts, played in order, each one opening the next. Titles and start points are in the open. Rewards and steps sit behind spoiler boxes on each quest's page. The plot itself is never printed here.

Act I: The Crack

  1. The Road from Brightmeadow Novice · starts with Mother Rowan in Brightmeadow
  2. What the Stones Remember Novice · starts with Ferrin Vael on the Valeport quay
  3. A Census of Small Miracles Intermediate · starts with Archivist Senna on the Coronmar plaza
  4. Where the River Goes Experienced · starts with Wen Alcaster on the Vale Heights rim
  5. Ash on the Wind Experienced · starts with Sergeant Halda in Highspire
  6. The Steam and the Lake Experienced · starts with Wen Alcaster on the Vale Heights rim
  7. The Grey Answer Experienced · starts with Preceptor Aldous at Castle Greyhold
  8. Vaurenth Master · starts with Hearthkeeper Brann in Frosthollow

Pages past the first act carry story spoiler boxes. Open them only if you do not mind knowing.

Act II: The Gilding

  1. The Gilded Coast Experienced · starts with Quartermaster Ives on the Solmara docks
  2. The Scholars of Vessa Experienced · starts with Scholar Imres in the library at Vessa
  3. Seven Voices Master · starts with Scholar Imres in the library at Vessa
  4. The Hollowvale Grandmaster · starts with Kaeleth on the floor of the Hollowvale

Act III: The Lie

  1. The Concord of Nine Grandmaster · starts with The rim-script on the Vale Heights
  2. Velmora Grandmaster · starts with The Master of Velmora, across the southern sea
  3. The Ashen Choir Grandmaster · starts with Cantor Ilse in Vesperion, across the Dusk Sea

The Reaper's Due

Twenty-seven Warden Vaults keep their trials under the three shores. An old man by the Vault of the Harvest keeps the tally, and, he says, the wage.

1 quests in 1 acts, played in order, each one opening the next. Titles and start points are in the open. Rewards and steps sit behind spoiler boxes on each quest's page. The plot itself is never printed here.

The Tally

  1. The Reaper's Due Grandmaster · starts with Empty every Warden Vault in Orvenn

The Sere

South of the Rainwall the land is sand and stone. At the Tombs a keeper waits by a door that has not opened in her lifetime, and on the roads down to Ambermouth the caravans are losing camels.

4 quests in 2 acts, played in order, each one opening the next. Titles and start points are in the open. Rewards and steps sit behind spoiler boxes on each quest's page. The plot itself is never printed here.

The Tombs

  1. The Sealed Door Experienced · starts with Keeper Ashet at the Tombs on the Sere

Pages past the first act carry story spoiler boxes. Open them only if you do not mind knowing.

The Salt Road

  1. The Jackal Road Experienced · starts with Caravan Master Ruel in Stonegate
  2. The Risen Crust Experienced · starts with Salt Cutter Oswin in Whitebrink
  3. Queen of the Long Sand Master · starts with Factor Idris in the Amber Hall, Ambermouth